Chain Reaction (Skill Card)
ATK:
0
DEF:
0
View:
2444
Your opponent loses 200 Life Points every time you activate a Trap Card.
Chain Reaction (Skill Card) — Power Evaluation
Final Score: 29 ± 8 · Confidence: Low
- Intrinsic: 29 · Deck: — · Meta: provisional
- Primary role: Utility · Secondary: Board breaker
Why it scores here
Chain Reaction is a Duel Links skill card whose only effect is passive: the opponent loses 200 LP each time the player activates a Trap Card. It converts Trap activations into chip damage and does nothing on its own, with no searches, negation, card advantage or material value. The score stays low because the effect is small and conditional on Trap usage, and there is no decks, combo or guide evidence to show it is practical. High Trap-based damage would be needed to score higher, and none is shown here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Skill selection is pre-duel and the effect needs Trap activations, with no searcher or enabler in the evidence (inferred from text; no decks supplied). |
| Combo & Conversion | 15 | No combo boards reference this card and it creates no bodies or board state by itself (inferred from text; combos_evidence empty). |
| Resource Economy | 10 | No card advantage, draw, search or refuel; the only output is LP loss (verified from description). |
| Effect & Interaction | 15 | Passive damage only; no negation, removal or hand-trap reach (verified from description). |
| Material Utility | 0 | A skill card is not a card in play and cannot be used as material (verified from card type). |
| Resilience & Flexibility | 40 | The passive effect is not targeted by common interaction, but it depends on Trap activations that the opponent can prevent (inferred from text). |
| Deck-Building Efficiency | 50 | Costs a skill slot rather than a deck slot, with no garnets or locks; the cost is the opportunity loss against other skills (inferred from card type). |
Calculation
Weight profile: Utility default weights; no decks or combos, so Final = Intrinsic. Intrinsic ≈ 29, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (provisional; no decks or combos, Deck = null)
Strengths
- Passive LP damage that accrues whenever a Trap is activated
- Requires no deck slot and no cards in hand
Weaknesses
- Damage is small (200 LP per Trap activation)
- Depends entirely on Trap activations
- No recorded combo or deck usage in the evidence
Counters / choke points
- Opponent avoids activating Trap Cards
- Opponent chooses a different skill
Best use
Utility skill for Trap-heavy duels. Suggested copies: 1.
Evidence & gaps
- Verified: Effect: opponent loses 200 LP each time the player activates a Trap Card (card text); Card type is Skill Card, format DuelLinks only (card data)
- Inferred: Passive damage is small and depends on Trap usage; Skill-slot cost is an opportunity cost against other skills
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference none of the 3 supplied guides list passcode -118 in co_card_ids; their snippets do not discuss this card no banlist token — assumed unrestricted no usage statistics (StatisticsCard) — inclusion % unavailable





